The Pokémon Company's internal document reveals a fascinating strategy for maximizing profits from the beloved Pokémon franchise. The document highlights a desire to increase the price of Pokémon games, a move that could have significant implications for the series' future. The proposal suggests three pricing patterns, with the primary goal of boosting sales and DLC revenue. The first option maintains the current pricing, recognizing the importance of base sales for DLC. The second option introduces a price hike while keeping the W pack price unchanged, encouraging double-pack purchases and potentially reducing individual sales. The third option, a more aggressive price increase, would make Pokémon games more expensive overseas, which could negatively impact sales figures. This strategy raises questions about the balance between profit and fan engagement, as higher prices might deter some players. The document also emphasizes the importance of encouraging the purchase of both versions of Pokémon games, aiming for impressive sales ratios. For instance, the goal is to achieve sales of 1.65 to 2 million copies for the Sun/Moon and Ultra Sun/Ultra Moon games, which is impressive considering the 41% and 50% ratios achieved by these titles. This focus on dual-version sales is a strategic move, as it maximizes revenue from dedicated fans. However, the document acknowledges the potential trade-off between higher prices and sales volume. The Pokémon Company's pricing strategy is a delicate balance, aiming to increase profits while maintaining fan loyalty. This internal document provides a rare glimpse into the decision-making process behind the scenes, offering insights into the challenges and opportunities within the gaming industry. It's a reminder that even the most beloved franchises must navigate complex business decisions to ensure their long-term success.